AI Insights · Timothy · October 2022
Top 5 Shooter Games on iOS in Saudi Arabia: Q3 2022 Performance
In Q3 2022, PUBG MOBILE led Saudi Arabia's iOS shooter games with consistent revenue and active user engagement, while Call of Duty®: Mobile and Free Fire: 7th Anniversary also showed notable trends.
Throughout the third quarter of 2022, the top shooter games on iOS in Saudi Arabia exhibited varying trends in downloads, revenue, and active user engagement. Data from Sensor Tower provides a detailed look at the performance of these games, offering valuable insights for developers and marketers.
PUBG MOBILE by Tencent Mobile International Limited showed robust performance throughout Q3 2022. Weekly revenue peaked at approximately $504K in late July and remained strong with fluctuations, closing the quarter at around $387K. Downloads saw an early high of about 35K in mid-July but gradually declined to around 18K by the end of September. Active users also peaked at over 985K in mid-July, but experienced a decrease towards the end of the quarter, finishing at roughly 638K.
Call of Duty®: Mobile from Activision Publishing, Inc. maintained a steady revenue stream, peaking at around $52K at the end of June and stabilizing around $35K by the end of September. Weekly downloads started at approximately 14K and declined to about 7.6K towards the end of the quarter. Active user numbers remained relatively stable, fluctuating between 305K and 346K throughout the quarter.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED experienced moderate revenue fluctuations. The highest weekly revenue was around $36K at the end of June, tapering to approximately $18K by the end of September. Downloads had a similar pattern, starting at roughly 9.4K and ending the quarter at around 5.9K. Active users remained fairly consistent, hovering around 290K to 312K.
Zooba: Zoo Battle Royale Games from Wildlife Studios displayed steady revenue, peaking at roughly $19.7K in late July and ending at about $17.5K in late September. Downloads varied, with a high of around 13.7K in mid-July and a low of approximately 4.6K by the end of September. Active users peaked at around 96K in mid-July, decreasing to roughly 73.5K by the end of the quarter.
Apex Legends Mobile by Electronic Arts showed a more volatile trend. Revenue peaked at around $8.9K in mid-July but dropped significantly to about $885 by the end of September. Downloads also saw a decline from approximately 13.5K in early July to about 2.6K by the end of the quarter. Active users peaked at around 48.8K in early July and decreased steadily to roughly 22.7K by late September.
For more detailed insights and data on mobile app performance, visit Sensor Tower.